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Large Stein decorated with carousing dwarves. 10 gp. Players taking a
drink from it, no matter how small, become instantly drunk and operate at
half DEX and INT for the next 24 hours. The same player attempting to
drink alcohol from any other vessel anytime in the next week will become
violently ill and suffer the same penalty for the following 48 hours.
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Pickled finger in a jar. 100 gp. "Guaranteed to summon a zombie (MR 50)
to fight for the party!" If summoned, roll d6; 4-6, it fights for the
party; 1-3, it fights AGAINST the party at double strength (MR 100).
Susceptible to holy items and SPD attacks. Once it attacks the party,
the item ceases to work at all.
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Enchanted arrowhead charm. "Adds +3 to all ranged attack SRs." Roll d6 on use:
1-3, missile acts like a boomerang and strikes the shooter for 2x dmg,
then ceases to work afterwards.
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Heart-shaped Pendant. 150 gp. "Heals 1d6 once per day." Roll d6 on use:
1-3, pendant shocks user for 2d6 dmg, then ceases to work afterwards.
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Holy Hand Grenade. 200 gp. "Does 4d6 dmg in a 20 ft radius, if L-1 SR
vs. DEX is made." Only it sticks to the user's hand once the pin is
pulled.
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Bastard Sword. 200 gp. "Once per day, for 3 rounds, does max. dmg (5d6 =
30 dmg)." Roll d6 on use: 1-3, no dmg at all (and user is not informed of
this). Will continue to work indefinitely.
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Bascinet Helmet (Closed-Face). 50 gp. +3 armor. "While worn, player
takes no spite damage." While worn, any damage the player takes (other
than spite) is tripled. The helmet cannot be removed during for the
duration of the combat.
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Eyeball Ring. 200 gp. "Players wearing this ring will benefit from
double WIZ maximum." But also suffer from half INT. Ring cannot be
removed until Remove Curse spell is cast on them.